

The second is where those choices have an effect on the city which changes the mechanics of survival or needs of its digital denizens. The first is as an unfolding diorama where the player’s choices allow for a creation in a (hopefully) unique environment. Assessment:Ĭity simulators work on two primary levels. Each unification quest provides a handful of new citizens on top of the items which may be purchased for later research into new kingdom components.Īirborne Kingdom review: behold my lightly tilted journey into the sunrise.

This takes the form of quests which send the flying kingdom out into new lands to search for obscure items, locating lost peoples, or loaning out some of the flying resources to aid in ground construction. As materials are gathered and new citizens moved in, the player may construct an array of homes, crafting centers, research hubs, and other various facilities to make life better for the flying folks.Īs the player makes life more comfortable for their citizens, they may reach out to the land-bound kingdoms to forge a longer-lasting union. The only challenge to gathering is ensuring at least one citizen is available as gathering happens via planes collecting and depositing their payload from stationary hubs.

Standard consumables, like food and water, join piecemeal construction items gathered from cotton and quartz to be refined into advanced materials. The basics of Airborne Kingdom call for the player to move the flying land where it needs to go for resources. Airborne Kingdom seeks to transform the typical city builder by requiring the player to consider the limitations of space, additional weight, and scarce resources on a teetering realm. The player, taking control of a newly skybound village hub, will seek to unite 12 kingdoms under an ancient prophecy.
Airborne kingdom review simulator#
The Wandering Band, acting as both director and publisher, presents the gravity-defying city simulator Airborne Kingdom.
